QIU景
发表于 2023-4-25 13:55
感谢分享{:6_222:}
JioJio~
发表于 2023-4-18 10:35
如工具有问题,请微信联系:jiojio123ABC
18762687253
发表于 2023-3-21 14:26
好
带状
发表于 2023-2-28 19:47
为什么生成以后,鼠标一直转圈,,感觉就像是读数据一样
blueice1986
发表于 2023-2-20 12:48
fn c_mouth_fn =
(
mouth_p1=point box:true size:3
mouth_p1.name="P_mouth001"
mouth_p1.transform=(matrix3 [-1.62921e-007,0,1] [-1,0,-1.62921e-007] )
mouth_p1.pos=$C_mouthbone.pos
mouth_p1.parent=$Face_root
zerotransform_fn mouth_p1
mouth_p1.setskinpose()
mouth_p2=copy mouth_p1
mouth_p2.name="P_mouth002"
facehelperlayer=layermanager.getlayerfromname "Face_Helper"
facehelperlayer.addnode mouth_p1
facehelperlayer.addnode mouth_p2
poscon=Position_Constraint()
mouth_p2.pos.controller.Available.controller =poscon
poscon.appendtarget $C_mouthbone 100
mouth_p2.pos.controller.Position_Constraint.controller.RELATIVE = on
rotcon=Orientation_Constraint ()
mouth_p2.rotation.controller.Available.controller=rotcon
rotcon.appendtarget $C_mouthbone 50
rotcon.appendtarget mouth_p1 50
mouth_p2.rotation.controller.Orientation_Constraint.controller.RELATIVE = on
c_mouthcircle=circle radius:1 transform:(matrix3 ) isSelected:on
convertToSplineShape c_mouthcircle
c_mouthcircle.transform=$C_facebone_012.transform
in coordsys local move c_mouthcircle
mouthcir_tran=c_mouthcircle.transform
c_mouthcircle.parent=$Face_root
c_mouthcircle.name="C_mouth"
faceconlayer=layermanager.getlayerfromname "Face_Con"
faceconlayer.addnode c_mouthcircle
c_mouthcircle.wirecolor=
Rotate c_mouthcircle ( eulerangles 0 0 90)
in coordsys local rotatepivotonly c_mouthcircle ( eulerangles 0 -90 0)
zerotransform_fn c_mouthcircle
c_mouthcircle.setskinpose()
acoolmusic
发表于 2023-2-17 15:01
用英文版打开点击创建初始骨骼 为什么只有一个虚拟体出来 我也是~~~
xiao123456
发表于 2023-2-15 14:44
眼球的骨骼创建初始骨骼的时候,左眼球的骨骼没创建出来
xiao123456
发表于 2023-2-15 14:40
globaldefault_browse_directory="C:/"
global newpttran=#()
local con_all=#()
local dummy_all=#()
local facebone_all=#()
local initpt=#()
local savedpaths=""
local importpaths=""
local mianbanpos=#()
local mianbanname=#()
local theeyespline=#()
local newsize=1
local mouthanimfilename=#()
local themouthanimfile=""
local conarray=#()
local mouthboneexport=#()
global initptname=
#(
"pfacepoint_001",
"pfacepoint_002",
"pfacepoint_003",
"pfacepoint_004",
"pfacepoint_005",
"pfacepoint_006",
"pfacepoint_007",
"pfacepoint_008",
"pfacepoint_009",
"pfacepoint_010",
"pfacepoint_011",
"pfacepoint_012",
"pfacepoint_013",
"pfacepoint_014",
"pfacepoint_015",
"pfacepoint_016",
"pfacepoint_017",
"pfacepoint_018",
"pfacepoint_019",
"pfacepoint_020",
"pfacepoint_021",
"pfacepoint_022",
"pfacepoint_023",
"pfacepoint_024",
"pfacepoint_025",
"peyepoint_R_01",
"peyepoint_R_02",
"peyepoint_R_03",
"pmouthpoint",
"pfacepoint_root"
眼球的骨骼创建出来另外一半没有自动对齐。这段咋改,有谁知道
shaojiu898
发表于 2023-2-11 17:41
你们是怎么解决的呢??我的英文版也是只有一个虚拟体
shaojiu898
发表于 2023-2-11 17:40
我也是 1417英文版都只出现一虚拟体