Unity Mobile Game Development - Character and Weapon Modeling
We will start by referencing our game document, which will be our guide through the process of creating our
Unity game.We can find information on the look of our models but also on the desired resolutions of the models
and textures.We will concentrate on creating game topology for our two characters and two weapon models.We will
also cover map generation and texture painting as part of the process.In the end we will have models ready to
be rigged and animated or plugged directly into the game engine.We will use a variety of software packages from
maya, to TopoGun, to zbrush and Mudbox,in order to prepare our assets so there will be a lot of back and forth.