Photoshop nDo2 和 dDo 贴图绘制工作流程教程 - Look Development Pipeline using nDo2 and dDo in Photoshop - Digital Tutors
教程大小:4.4GB
视频个数:25
播放时长:5小时41分钟
教程级别:高级
项目文件:包含
使用软件:ZBrush 4R6, maya 2014, UVLayout v2 Pro, XNormal 3.18.3, nDo2, dDo 5.2, Photoshop
你将学到什么
在这一系列的教训,我们将设立程序上的烘烤和批量纹理映射。我们将使用刻画从ZBrush的, Headus UVLayout , x普通, Quixel nDo2和Quixel DDO 5.2 。
我们将了解创造,快速生成特定的地图。我们将创建的地图,如从头法线,自动创建弥漫,而其中包括环境遮挡,使用Quixel的软件套件。最后,我们将会呈现出我们的烘烤和模型狨1.10和KeyShot在Photoshop最终用途。
01. Introduction and project overview 01:07
02. Getting started with the project model 12:14
03. Projecting high detail and sub-tool management 08:47
04. Working with the Decimation Master 08:31
05. Using dDo materials in Maya 09:51
06. Baking out maps in xNormal 10:20
07. Editing normal details in nDo2 21:09
08. Creating color texture and color diffuse maps 18:09
09. Saving out FBX files for preview mesh in nDo2 06:16
10. Using the Automation Hub in dDo 11:53
11. Using Skyshop Previewer to view post bake results 15:24
12. Looking at environmental details versus material details 17:35
13. Creating secondary production bakes in the Automation Hub 17:46
14. Using contextual menus in dDo 21:26
15. Introducing and setting up Marmoset Toolbag 10:07
16. Using material in Marmoset Toolbag 15:20
17. Loading changes from dDo to Marmoset Toolbag 20:44
18. Prepping in ZBrush to render in KeyShot 12:22
19. Setting up HDRI lighting in KeyShot 13:41
20. Reviewing KeyShot outputs to Photoshop 15:07
21. Final render of our mech in Photoshop 09:30
22. Creating normals from scratch 16:39
23. Converting normal detail to other procedural maps 17:11
24. Baking textures quickly in dDo 22:51
25. Rendering views in Marmoset Toolbag and Maya DX-11 shaders 07:35
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