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官方网址 http://www.cgcircuit.com/
原文
V1
This video series is aimed at intermediate level artists who already have working knowledge of how to make game character models, but need guidance to obtain more professional results. Although some technical instruction is given, the main goal of this video series is to improve your work from an artistic stand point.
V2
I'll take some of the modeling theory discussed in the previous volume and apply it to models such as the body, the hair, and an armor piece. I'll also discuss Polypaint and how it can help you preview your model. This video contains extensive, narrated timelapses of me working in Zbrush.
V3
Originally, I wanted to cover UV mapping and baking in this video as well, but I quickly realized that low polygon modeling deserves its own volume!
In these videos, I'll go over how to make optimized meshes that will work well for UV lay out, deformation, and normal map bakes. Although specific software usage is not discussed, the foundation skills detailed here can be applied anywhere.
Also included is a free, generic female model complete with UVs in .obj format. The model is ~3.5k triangles and demonstrates many of the ideas discussed.
翻譯
V1
该系列影片的目的是中级水平的艺术家谁已经有一个如何使游戏人物模型工作知识,但需要引导,以获得更专业的结果。虽然有些技术指导,给出该视频系列的主要目标是提高从艺术的立场点的工作。
V2
我会采取一些收市成交量讨论的建模理论,并将其应用于模型,如身体,头发,和护甲片。我还将讨论Polypaint以及它如何帮助你预览模式。这部影片包含了我的粗放,讲述timelapses在ZBrush的工作。
V3
本来我是想掩盖UV贴图和烘烤在这段视频为好,但我很快就意识到,低多边形建模值得自己的音量!
在这些视频,我过去如何使网格优化,将工作以及UV布局,变形和法线贴图烘焙。虽然具体的软件使用不讨论,这里详细介绍的基础技能可以在任何地方使用。
此外,也有免费的,一般的女模特完全与.OBJ格式的UV。该模型是~3.5K的三角形,并演示了许多讨论的想法。
1.回復即可免費下載
链接:http://pan.baidu.com/s/1gdrIz3l 密码:z9ys
备用下载
链接: http://pan.baidu.com/s/1eQ08egq 密码: htpj
2~5
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解壓縮密碼
ideasr.com-mwgxkg1c
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