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Duration: 2h 53m
Difficulty Level: Intermediate
Project Files: Included
Software used: Maya 2014, Arnold for Maya 0.25.2
What you will learn
在这个系列中的经验教训,我们将看看在强大的阿诺德渲染玛雅介绍。我们将开始以深入了解一些不同的渲染设置在阿诺德发现,他们执政的最终外观和渲染图像质量的重要性。从那里,我们将学习如何着手与专门阿诺德光属性,建立基于图像的照明,以及使用内置的阿诺德的天空着色器。我们还将学习如何控制领域内阿诺德和运动模糊的深度,体积雾和烟雾效果,如渲染,合成多遍渲染你的场景,以及许多其他工具,主题和功能将是非常宝贵的当你开始你的旅程,通过这个非常强大的渲染应用程序。
In this series of lessons, we will take an introductory look at the powerful Arnold renderer for Maya. We will begin by taking an in-depth look at some of the different render settings found in Arnold, and their importance in governing the final look and quality of your rendered images. From there, we will learn how to begin working with specialized Arnold light attributes, setting up image-based lighting, as well as using Arnold's built-in sky shaders. We will also learn how to control depth of field and motion blur within Arnold, rendering with volumetric effects such as fog and smoke, rendering your scene into multiple passes for compositing purposes, as well as many other tools, topics and features that will be invaluable as you begin your journey through this very powerful rendering application.
Tutor
Kyle Green
1. Introduction and project overview 01:01
2. Rendering with the standard Arnold material 18:48
3. Rendering Maya lights with Arnold 13:49
4. Understanding the Arnold sampling settings in Maya 10:06
5. Exploring the Ray Depth settings in Arnold 15:10
6. Image-based lighting with Arnold in Maya 11:29
7. Using the Arnold Physical Sky in Maya 11:20
8. Rendering Photometric and Mesh Lights with Arnold 07:22
9. Rendering depth of field and bokeh effects with Arnold 14:35
10. Using Arnold to render realistic skin in Maya 16:17
11. Using the Arnold hair shader in Maya 09:03
12. Rendering ambient occlusion in Maya using Arnold 13:13
13. Rendering volume atmospherics with Arnold in Maya 12:11
14. Using Arnold AOVs for multi-pass rendering 19:24
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