本帖最后由 zsz98781 于 2017-6-18 17:58 编辑
//跑宫格 unity5.61f1
using UnityEngine;
using System.Collections;
public class RunUV : MonoBehaviour
{
public int ScrollSpeed = 5;
public int countX = 1;
public int countY = 2;
private float offsetX = 0.0f;
private float offsetY = 0.0f;
// private GameObject singleTexSize;
// Use this for initialization
void Start()
{
float x_1 = 1.0f / countX;
float y_1 = 1.0f / countY;
GetComponent<Renderer>().material.mainTextureScale = new Vector2(x_1, y_1);
}
// Update is called once per frame
void Update()
{
float frame = Mathf.Floor(Time.time * ScrollSpeed);
offsetX = frame / countX;
offsetY = -(frame - frame % countX) / countY / countX;
GetComponent<Renderer>().material.SetTextureOffset("_MainTex", new Vector2(offsetX, offsetY));
}
}
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