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Maya 2011曲线为基础的面部绑定教程Curve-based Facial Rigging in Maya 2011

[教程] Maya 2011曲线为基础的面部绑定教程Curve-based Facial Rigging in Maya 2011

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6313 17 0 5 13年前 举报
Maya 2011曲线为基础的面部绑定教程Curve-based Facial Rigging in Maya 2011

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由Digital Tutors 公司最新出品的Digital Tutors Curve-based Facial Rigging in Maya 2011教程,Maya 2011曲线为基础的面部绑定教程.讲解如何使用曲线来绑定人物角色。
教程所使用的软件:Maya 2010 and up
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1. Introduction and Project Overview
    3. Setting up the Joints of the Facial Rig
    5. Building the Curves that will Deform the Face
    7. Wrapping up the Initial Weight Pass of the Facial Curves
    9. Fine-tuning the Deformations of the Mouth Curves
    11. Controlling the Facial Curves with Clusters
    13. Creating Controls for the Orbicular Curves
    15. Starting on the Lip Controls
    17. Creating Groups for the Lip Controls
    19. Finishing up the Connections of the Lip Controls and Driver Curve
    21. Correcting the Weights Around the Corners of the Mouth
    23. Creating a Jaw Control/Blocking in the Weights of the Jaw Bone
    25. Wrapping up the Automation of the Corner Lip Controls
    27. Finishing the Connections Between the Lower Lip Controls and the Jaw
    29. Shifting the Lower Lip Controls as the Jaw Rotates in the Y Axis
    31. Setting up the Lip Rolls
    33. Creating the Tongue Bones/Binding the Tongue
    35. Stretching the Tongue
    37. Connecting the Blend Shape Controls to the Animation Controls
    39. Cleaning up the Scene
    41. Exploring a Technique for Correcting Deformations in the Face
     2. Driving the New Mesh of the Animation Character
    4. Adding Tools to a Custom Shelf
    6. Adding the Facial Curves as Influence Objects
    8. Refining the Weights of the Brows and Orbicularis Curves
    10. Finalizing the Weights of the Buccinators
    12. Mirroring Influence Weights/Setting up Brow Controls
    14. Building Controls for the Buccinators and Zygomatic Curves
    16. Adding Clusters to the Driver Curve for the Lips
    18. Attaching the Lip Controls to the Driver Curve with an Expression
    20. Connecting the Zygomatic Controls to their Driver Curves
    22. Rigging the Nose
    24. Automating the Corner Lip Controls to Follow the Jaw
    26. Setting up the Lower Lip Controls to Move with the Jaw
    28. Refining the Deformations of the Jaw
    30. Closing in the Gaps Around the Lips When the Mouth Closes
    32. Tweaking the Facial Rig
    34. Rigging the Tongue Controls
    36. Tying the Facial Controls to the Control Rig
    38. Finishing the Setup of the Animation Facial Controls
    40. Creating a Sub Character Set for the Facial Controls

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很简单供电公司热萨尔阿姨热水有
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谢谢分享

7年前
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好贴,顶起来

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好资源啊,谢谢分享
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asdasdasdasdsahgao
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这个怎么下载呀~
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5张卷呀~,先踩一脚~慢慢存
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刚申请的号就为了它~~
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dddddddddddddddddd
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数据加载中....
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