网上的这个方法我也试了,没用
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects:
Solution
Select the offending object, go to the Hierarchy tab / Adjust Transform, and Reset the Transform and the Scale. |