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3dmax动画管理系统,支持biped系统动画快速存储读取!为广大动画师提供便捷,加速动画制作效率。
程序支持将场景渲染gif动画,方便预览!程序分为两个模块,一个用作导出动画,一个用作加载动画。 动作库适合公司使用,将数据库放在服务器上,全部人都可以共享!
额外功能说明: 匹配bip文件骨骼--------》将场景文件的cs缩放到bip文件一样的骨骼结构 更新预览---------》当你渲染的图片不符合你的需要可以点击这个更新一个预览图片 预览--------------》将在场景自己架设一套cs骨骼,然后实时更新动画!方便快速查看bip动画加载效果 win10提示找不到数据库驱动----------------》请去微软官方下载access驱动,具体介绍请看https://www.cnblogs.com/bluedoctor/p/3925871.html 载入动画系统需要注册才可以使用,注册需要将面板上的注册码拷贝到我网站的激活系统生成注册码! 支持试用,试用期没有功能限制,觉得合适就买,不合适就不浪费钱了! 插件是自己花了几天时间写的,不是网上找的!所以收取一点辛苦费
动画分类: liangzu = #("男","女","老人小孩","两足怪物") nan = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场") nv = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场") laoxiao = #("移动","攻击","其他") guai = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场") --------------------------------------------------------------------------------- sizu = #("猫科","犬科","蹄类","四足其他") maoke = #("待机","走路","跑步","攻击","受击死亡眩晕","其他") quanke = #("待机","走路","跑步","攻击","受击死亡眩晕","其他") tilei= #("待机","走路","跑步","攻击","受击死亡眩晕","其他") sizuqita = #("待机","移动","攻击","其他") --------------------------------------------------------------------------------- feiqin = #("飞龙","鸟类","飞禽其他") feilong = #("移动","其他") niaolei = #("移动","其他") feiqinqita = #("移动","其他") --------------------------------------------------------------------------------- jixie = #("生物类","非生物类","机械其他") shengwu = #("待机","移动","攻击","受击死亡眩晕","其他") feishengwu = #("待机","移动","攻击","受击死亡眩晕","其他") jixieqita = #("待机","移动","攻击","受击死亡眩晕","其他")
试用版免费下载 https://pylblog.com/post/maxdzk.html?cgjoy
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