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Responsibility: • A professional individual contributor that develops writes and debugs code. Has in depth expertise. • Provides technical solutions and delivers clear, tested and efficient code for various elements of the game. • Anticipates, identifies and articulates problem areas and develops preventative solutions. • Has a clear vision of how products should function and the ability to lead peers to share this vision. • Supports content creators in their work. • Mentors less experienced members of the team. • Solves complex problems in resourceful and effective ways.
Requirement: • Spearheaded design and implementation of several architectural systems. • Demonstrated proficiency in C/C++. • Strong 3D math background. • Thorough understanding of common data structures and algorithmic solutions. • Expert in several of the following areas: graphics and animation techniques, interface design practices, effects, test engineer, AI, online, physics, rendering, vehicle, portability, extensibility, and testability. • Thorough knowledge of software design practices including modular architecture, event-driven architecture, software design patterns and object-oriented design. • Ability to work with internal and externally developed code. • Ability to write clean, readable, portable, reliable, and optimized code. • A strong passion for PC/Mobile games. • >=5 years of development experience in the game industry.
Competencies: • Strong problem solving and trouble-shooting skills. • Imagines, envisions, and devises new approaches, concepts, models, designs and processes. • Leadership and mentoring skills. • Communicates effectively with the development team. • Good English verbal and written communication skills. • Continuous learner. • Ability to adapt to change. • Strong organizational skills. • Strong interpersonal skills.
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