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Unity Technologies近日宣布Unity 3.5开发引擎(现在正进行公开测试)将支持开发者以Flash 3D的格式发布游戏(游戏邦注:Adobe在10月份发布的Flash Player 11已开始支持Flash游戏运行3D图像,并利用开发者电脑上的3D硬件功能,这就方便了Unity 3D引擎工具开发的3D游戏通过添加Flash功能而获取更广泛的用户)。 对开发者来说,这个消息意味着他们可让高质量的3D游戏获得大众市场,因为90%以上的用户电脑都有Flash功能,而用户也可以由此在网页平台获得3D游戏体验。
unity3d 3.5 新功能 介绍
Unity Technologies 9/28在第五届Unite11开发者大会的主题演讲中,首度发表Unity 3.5。新版Unity将针对从开发独立手机游戏的小开发团队,到开发全功能大型游戏的大开发团队的游戏开发各方面,皆推出不少改进功能和新增功能。Unity 首席技术官Joachim Ante表示:“Unity 3.5是我们在追求创造全功能高端引擎过程中的一个里程碑,它允许开发者创造更大、更好的游戏。我们增加了大量非常尖端的功能,而且我们将在未来版本中继 续努力。Unity的目标是始终不断地提升我们的技术实力,达到行业的最高标准。” 升级版包括大量的性能增强、新工作流和视觉改进。在Unite 11上所展示的Unity 3.5新增功能包括:
多线程渲染
针对设计师的高性能图形用户界面系统
带Gamma修正的HDR渲染
原生细节层(Level Of Detail)支援
Radiosity Normal Mapping光线映射
Shuriken—一个全曲线驱动颗粒效果系统
改进的遮挡剔除
集成GPU profiler
内置Pathfinding和群体仿真
支援Perforce和Subversion的集成版本控制
资产缓存服务器将输入时间加快100倍以上
改进的编辑多对象和使用预制件的工作流
多种优化手段使Unity速度提高60%
其他30多项新功能!
Unity迅速发展成为越来越受欢迎的跨各种平台的全球性游戏和互动内容平台,这激励着Unity Technologies的开发人员透过有助于提高性能和可用性的多种手段不断向前推进这个平台。在每一个开发里程碑都会有重要的改进和新增功能,满足目前採用这个灵活且强大的平台开发3D和2D互动游戏和内容的全球开发社区的需要。Unity Technologies首席执行官David Helgason表示:“Unity无论作为一个平台还是一个公司都在加速发展。Unity 3.5证明了我们将先进技术带给大众的坚定承诺,我们才刚刚起步。”而最令人振奋的消息是,官方已经宣布Unity 3.5 即将在2011年底上市!
SAN FRANCISCO, CA--(Marketwire - Sep 28, 2011) - Unity Technologies, provider of the Unity development platform for awesome games and interactive 3D on the web, iOS, Android, consoles and beyond, today showed Unity 3.5 live for the first time during the keynote address at Unite 11, its annual developer conference. The new version of Unity will address a huge list of improvements and additions to all aspects of game production for small teams of developers working on indie mobile titles to larger teams working on fully-featured marquee console games.
"Unity 3.5 is a huge deliverable in our pursuit of creating a fully-featured high-end engine that allows developers to create bigger and better top-tier games," said Joachim Ante, Chief Technical Officer of Unity Technologies. "We're adding a lot of very cutting edge features and will continue to do the same in all future releases. Our goal at Unity is to always be increasing our technical capabilities to meet the highest standards in the industry."
Included in the update are a variety of performance enhancements, new workflows, and visual improvements. Among the Unity 3.5 features that are being shown at Unite 11:
Multi-threaded rendering
High-performance designer-centric GUI system
HDR rendering with gamma correction
Native level-of-detail support
Radiosity Normal Mapping lightmaps
Shuriken -- a completely curve driven particle effects system
Improved occlusion culling
Integrated GPU profiler
Pathfinding and crowd simulation built in
Integrated version control support for Perforce and Subversion
Asset cache server to accelerate import times 100x or more
Improved workflow for editing multiple objects and working with prefabs
A massive stacking up of optimizations have made Unity 60% faster
More than 30 other features!
The rapid growth of Unity as an increasingly popular worldwide platform for games and interactive content across all platforms has inspired the developers at Unity Technologies to continue pushing the platform forward in many ways that will help performance and usability. Each major milestone in development adds important improvements and additions requested by the worldwide community of developers currently using the flexible and powerful platform for the creation of 3D and 2D interactive games and content.
"Unity is accelerating as a platform and as a company," said David Helgason, CEO of Unity Technologies. "Unity 3.5 demonstrates our intense commitment to bringing seriously advanced technology to the masses and we're only getting started."
Unity 3.5 will be available late 2011. |