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Unity Mobile Game Development 移动游戏开发教程: 播放器功能 Player Functionality
1 hrs. 22 min. | January 2, 2012 | Unity 3d 3.4 | Author: Joshua Kinney
This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero.
这种Unity的教程将创建我们的主要特征,如移动,相机位置,武器,并应用到敌人的伤害的基本框架。在本教程中,我们将学习如何操作统一的球员相对控制的预制给我们我们的第三人的意见,然后我们将学习如何创建基于这些脚本所需的球员运动。之后,我们将进入创造武器的功能,为我们的突击步枪和猎枪使用自己的自定义脚本。最后,我们将通过运用我们的武器伤害,影响到敌人的健康,使它们爆炸时,卫生达到零结束课程。
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http://115.com/file/e6t50c98#
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