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超经典的山体制作插件 不下后悔哟
Terrain Toolkit
Overview
The Terrain Toolkit project was created by Sándor Moldán as part of the Unity Summer of Code 2009.
The objective of the project was to develop a toolset for the Unity Editor which would streamline and improve the workflow involved in creating terrains for games. The result is the Terrain Toolkit component - an integrated solution for terrain generation in the Unity game engine.
The toolset is divided into three areas - terrain generation, erosion and texturing - accessible in the Create, Erode and Texture panels.
The toolkit contains:
6 different erosion filters (thermal, tidal, wind and 3 types of hydraulic erosion).
3 'generators' that use Voronoi, cloud fractal and Perlin noise algorithms to create base terrain.
Some useful tools that allow the terrain object to be smoothed or normalised.
A procedural terrain texturing tool.
All of these features are provided both as filters which can be applied in the Unity Editor and as fully documented API methods which enables Unity artists and developers to procedurally generate, filters and texture terrain objects at runtime through their own scripts.
Additionally - thermal, fast-hydraulic and tidal erosion filters can also be applied directly to the terrain object using brushes in the Unity Editor.
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