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本帖最后由 小_番。 于 2014-5-7 15:35 编辑
Requires Unity 4.3.4 or higher.
*Requires DX11 and Pro*
Ever wanted 3D volumetric fluid simulations in your game?
Now you can, thanks to Fluidity, a real time fluid solution for Unity.
Real time dynamic fluid systems integrate seamlessly with the rest of your scene, with loads of customisation options packed into an easy to use package, you can create realistic looking fluid in a flash.
Here's just some of the things you can do with Fluidity:
- Full authoring control over physical properties and visuals.
- A range of quality modes.
- Dynamic level of detail system.
- Automatic batching of fluid systems.
- Visibility culling for fluid systems.
- Fluid collisions.
- Optional scatter based heat haze.
- Support for custom alpha blending.
- Ability to fade off fluid as it reaches the edges.
- Mask fluid rendering using a texture..
- Emit fluid from either a sphere, or a 2D texture.
- Unbounded fluid (does not collide with it's volume).
- Turbulence zones, for adding localised wind spots.
- Multiple camera support.
- Works on Oculus Rift!
- CPU temperature events.
- Noise peturbation.
- Self shadowing.
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